Just had to share this wonderful music by the talented Space Fractal
Jim Bagley attended the event, and I am pleased to say that he mentioned Warhawk a few times. A mention from the wonderful Jim makes me a very happy man 🙂
From 42 minutes in, and for the next 10 mins 🙂
So, some progression on Warhawk…
Decided the best plan was to grab my attack wave code and bullet code from the DS version and convert to z80, and it worked a treat!
The game will have 20 levels. The odd numbered levels contain a mini boss (similar to the original games end of level boss) and the even levels contain a nasty big boss.
SFX are in, and 95% of code is done.
This will be a launch title for the Next. As yet unsure if it will be with the machine, or a free download.
Had a little play with Z80 code, it’s been a long time……
Still, shooting, scrolling, detection, etc. All working (mostly). Quite a fun little diversion. It’s a little lacking in tiles at the moment though, just using 64 tiles for quickness, though may switch to the original tiles later.